<– 8 – Programming: JavaScript | Important Vocabulary –>
Learning Objectives
After completing this unit students will be able to:
- Understand the impacts and effects of computing
- Identify obstacles that contribute to the digital divide among different groups (socioeconomic, gender, race, disability, etc.)
- Identify issues with intellectual property and ethics in computing and ways to protect IP (copyright, trademark, registered, creative commons, open source, etc.)
- Describe economical, cultural, and societal impacts of computing practices
- Identify when computing practices are illegal or unethical and the differences between the two
- Understands ways to protect children on the internet (COPPA)

This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
Suggested Reading
- Lawrence Lessig. Free Culture: How Big Media Uses Technology and the Law to Lock Down Culture and Control Creativity. New York: Penguin, 2004.
- Steven Levy. Hackers: Heroes of the Computer Revolution. Sebastopol, CA: O’Reilly Media, 2010.
- Jenny Odell. How to Do Nothing: Resisting the Attention Economy. Brooklyn, NY: Melville House, 2019.
- Eric S. Raymond. The Cathedral and the Bazaar: Musings on Linux and Open Source by an Accidental Revolutionary. Sebastopol, CA: O’Reilly Media, 1999.
- Astra Taylor. The People’s Platform: Taking Back Power and Culture in the Digital Age. New York: Metropolitan Books, 2014.
- Siva Vaidhyanathan. Intellectual Property: A Very Short Introduction. Oxford: Oxford University Press, 2017.
- Shoshana Zuboff. The Age of Surveillance Capitalism: The Fight for a Human Future at the New Frontier of Power. New York: PublicAffairs, 2019.
Important Vocab
- Copyright – a form of intellectual property, which protects original forms of expression
- Digital Divide – the gap between those who have access to technology and those who do not
- Ethical computing – demands that users and developers hold themselves to a higher standard. Refers to the principles, values, standards, and practices that guide individuals and groups in doing what is right
- EULA – end-user license agreement
- Patents – allow inventors to exclude others from using their inventions without permission, can last up to twenty years
- Privacy – deals with your personal information, how it is stored, and how it is shared
- Security – refers to the steps companies take to protect your data
- Trademarks – protect brand names and logos in order to distinguish one company’s product from other products on the market
- VPN – virtual private network